I mean, it’s the friggin’ interface as far as the game goes, it’s your hands, feet, mouth, and then some! If the interface sucks, you’re turned into an epileptic cripple, and unless the point of the game is to be an epileptic cripple, it truly hurts the game. This set is for those who like the basic ascii. I noticed that the dark gray 'dwarf fortress' text in the screenshot is really hard to read It looks like you're using an old version of my. I tell you the best way how to look at this game is. A frustrating interface and control scheme really, really can make people turn away from a game. Completely graphical tileset is the primary reason. But the interface frustration factor kinda impedes the fun, and the enthusiasm… faded. I’ve managed to build thriving farms and dug as deep as the chasm. Still have to stop and think about nearly everything I’m doing, and it’s been a couple years now.) (I have similar problems with some of my LG phone’s interfaces. And languages are hell to learn if you haven’t literally grown up with them. That makes mastery of the interface comparable to learning a new language with all kinds of bumps and oddities and inexplicable peculiarities. An inconsistent interface that keeps jerking the rug around in a way that’s very difficult for humans to keep track of? Now we have a problem. A weird interface? That’s okay, I can learn that. This is really the major sort of thing that discouraged me about DF, personally. > Keys do different things on different pages (use PgUp/Dn here, but Up/Down Arrows here for similar functions, stuff like that). I was quite struck when I found out how Dwarf Fortress really isn’t all that complex, but that it’s *just* incredibly extensive. You should just try not to be so overwhelmed. I understand that people can be put off by the game easily, but just do it again, do it the way it is explained, and I guarantee you will have fun, if you are at least a bit into the general concept. Quick reminder: That still has been good fun.Īnd from then on I already understood most of the essentials, so that I could freely go about the fortress-building and only whenever I found something I didn’t understand it could easily be looked up in the Wiki. This taught me many of the basics, so I could expand a lot on this with my second fortress. I suppose I haven’t seen half of what DF has to offer, yet I’m loving it nonetheless.įor my first fortress I totally followed the Wiki instructions and played a while. I think I haven’t even seriously built more than 3 fortresses, none of which were all that advanced. You just also got to realize one thing: There is a totally overwhelming wealth of things to do – but you merely need to understand very few of those for the start. Like I said before I don’t think that the interface alone really is a reason not to play Dwarf Fortress, and it surely doesn’t take a week to get into it when guided by a Wiki. I haven’t even remotely spent enough time with DF call myself that.Īnyway, I still don’t see the big trouble with the interface. Their is a way to make it square, which might help you out, I am just not completely sure how off the top of my head.I hope I don’t get along as that evil fanboy here. Also I would suggest making water and magma tiles be numbers that indicate their depth, but this doesn't really help you get into it. Makes it a lot easier to distinguish things, and makes it much more pleasant to look at. So I don't really have much advice for helping you get into it, but what I can tell you is to turn off varied ground tiles. Because of the way tilesets work, It is not going to be able to have a sprite for a emerald elephant that is drastically different from a sprite of a vomit spider. It is somewhat ok that the image used to represent a creature does not line up with what I imagined it like, but what I don't find ok is when a image does not line up with the description of a creature. With ASCII, I can very easily distinguish things, for example a goblin in a bunch of grass, it is just a bunch of dots and then a big "g" which rises above the rest of the dots. With a tileset, I am faced with a sea of color, and have to play find waldo whenever someone posts a tilesett screenshot. turning off varied ground tiles), and play. Plus, since it is vanilla, that means it is much easier to install, just download a fresh copy, change a couple important settings (e.g. A tileset is probably a much better choice if you're still pretty new to the game though, because it's much easier to figure out what's going on when you're looking at sprites that actually look vaguely like what they represent instead of a whole world that's represented by a few dozen color-coded ASCII characters. This is also the reason I still haven't played masterwork. It is the vanilla look, and I very much like to play games completely unmodded, but then after I have played a game for a long while, I try out a modded playthrough. So There are a couple reasons I play with ASCII:
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